![]() ![]() Look at a Switch cartridge and you will see many pins, suggesting an interface capable of very fast transfers. Games that use a lot of data are still scarce, so The Legend of Zelda: Breath of the Wild is the main target of tests for load times, and the results are fascinating. These top speeds are not supported by the Switch but a better performance than a UHS1 SanDisk Ultra is to be expected – at least in theory. This Extreme Plus is in a faster UHS-3 flash category, with 90MB / s read and 60MB / s write. You need to update your Switch to be compatible with these cards but once it is updated, the console can even accept cards with 2TB, but at the moment 256GB was the largest we could find. On the other hand, we chose a € 50 SanDisk Extreme Plus, a 64GB SDXC card, designed to read and write 4K video and rated as one of the fastest MicroSDs on the market. However, give us an example of the Switch’s support for UHS-1 speeds. It is probably not the card you would buy (we only bought to transfer files before the SDXC update arrives), but it is a cheap SDHC card – format that does not exceed 32GB. To test this, we bought a 16GB Sandisk Ultra, a UHS-1 card that offers transfers up to 80MB / s. Unless you buy only physical games, you will need more storage space.Īccording to the Japanese website, Switch supports UHS-1 cards, which in theory gives us speeds up to 104MB / s. There are only 25.9GB available to users, space that will quickly be filled a game like Zelda: Breath of the Wild occupies 13GB without updates, and Nintendo offers Switch developers cartridges with a maximum of 32GB. If you want to invest in eShop purchases, sooner or later you will need a MicroSD. But in an era of increasing loading times, we wonder: does the choice of MicroSD affect loading times? And how does your performance compare to internal storage and even cartridges? The results may surprise you. However, the system arrived with a MicroSD input, allowing cards up to 2TB. With only 32 GB of flash memory, we can say that storage – or its capacity – was not Nintendo’s priority when designing the Switch.
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